Ontology highlight
ABSTRACT: Background
Using traditional simulators (eg, cadavers, animals, or actors) to upskill health workers is becoming less common because of ethical issues, commitment to patient safety, and cost and resource restrictions. Virtual reality (VR) and augmented reality (AR) may help to overcome these barriers. However, their effectiveness is often contested and poorly understood and warrants further investigation.Objective
The aim of this review is to develop, test, and refine an evidence-informed program theory on how, for whom, and to what extent training using AR or VR works for upskilling health care workers and to understand what facilitates or constrains their implementation and maintenance.Methods
We conducted a realist synthesis using the following 3-step process: th
SUBMITTER: Gasteiger N
PROVIDER: S-EPMC8893595 | biostudies-literature | 2022 Feb
REPOSITORIES: biostudies-literature