A Perspective on Implementation of Technology-Driven Exergames for Adults as Telerehabilitation Services.
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ABSTRACT: A major concern of public health authorities is to also encourage adults to be exposed to enriched environments (sensory and cognitive-motor activity) during the pandemic lockdown, as was recently the case worldwide during the COVID-19 outbreak. Games for adults that require physical activity, known as exergames, offer opportunities here. In particular, the output of the gaming industry nowadays offers computer games with extended reality (XR) which combines real and virtual environments and refers to human-machine interactions generated by computers and wearable technologies. For example, playing the game in front of a computer screen while standing or walking on a force plate or treadmill allows the user to react to certain infrastructural changes and obstacles within the virtual environ
SUBMITTER: Meulenberg CJW
PROVIDER: S-EPMC8968106 | biostudies-literature | 2022
REPOSITORIES: biostudies-literature
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