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Dataset Information

Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach.


ABSTRACT:

Background

The complications of type 1 diabetes (T1D) can be delayed or prevented in children with T1D who receive proper self-management education. Smartphone-based serious games are increasingly being used as an effective tool for teaching self-management. When developing a serious game, it is important that the development process be user-centered. Traditionally, different face-to-face methods have been used when children participate in the development process. However, face-to-face data collection is not always feasible. In such situations, distance communication can be used when developing a serious game.

Objective

The objective of this study is to develop a user-centered smartphone-based serious game that teaches self-management focused on carbohydrate intake in childr

SUBMITTER: Norlev J 

PROVIDER: S-EPMC9006140 | biostudies-literature | 2022 Mar

REPOSITORIES: biostudies-literature