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ABSTRACT: Background
The complications of type 1 diabetes (T1D) can be delayed or prevented in children with T1D who receive proper self-management education. Smartphone-based serious games are increasingly being used as an effective tool for teaching self-management. When developing a serious game, it is important that the development process be user-centered. Traditionally, different face-to-face methods have been used when children participate in the development process. However, face-to-face data collection is not always feasible. In such situations, distance communication can be used when developing a serious game.Objective
The objective of this study is to develop a user-centered smartphone-based serious game that teaches self-management focused on carbohydrate intake in childr
SUBMITTER: Norlev J
PROVIDER: S-EPMC9006140 | biostudies-literature | 2022 Mar
REPOSITORIES: biostudies-literature