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ABSTRACT: Background
The use of health games is a promising strategy for educating and promoting healthy lifestyle behaviors among children.Objective
We aimed to describe the design and development of a serious game, called HelperFriend, and evaluate its feasibility, acceptability, and preliminary effects in children in a pilot study. HelperFriend is a vicarious experiential video game designed to promote 3 lifestyle behaviors among young children: physical activity, healthy eating, and socioemotional wellness.Methods
Participants aged 8 to 11 years were recruited from an elementary school and randomized to receive a healthy lifestyle behavior educational talk (control) or play six 30-minute sessions with HelperFriend (intervention). Assessments were conducted at baseline (T0
SUBMITTER: Espinosa-Curiel IE
PROVIDER: S-EPMC9123542 | biostudies-literature | 2022 May
REPOSITORIES: biostudies-literature