Ontology highlight
ABSTRACT: Background
Major depressive disorder (MDD) is a global crisis with increasing incidence and prevalence. There are many established evidence-based psychotherapies (EBPs) for depression, but numerous barriers still exist; most notably, access and dissemination. Virtual reality (VR) may offer some solutions to existing constraints of EBPs for MDD.Objective
We aimed to examine the feasibility, acceptability, and tolerability of using VR as a method of delivering behavioral activation (BA) for adults diagnosed with MDD during a global pandemic and to explore for signs of clinical efficacy by comparing VR-enhanced BA (VR BA) to a standard BA treatment and a treatment as usual control group for individuals diagnosed with MDD.Methods
A feasibility trial using a 3-armed, unb
SUBMITTER: Paul M
PROVIDER: S-EPMC9123544 | biostudies-literature | 2022 May
REPOSITORIES: biostudies-literature