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Dataset Information

Identified gamification opportunities for digital patient journey solution during an arthroplasty journey: secondary analysis of patients' interviews.


ABSTRACT:

Aim

The use of gameful design for supporting health-related behaviours has been one of the major trends in health technology. An opportunity to increase engagement and motivation in a given health behaviour and the possibility of reaching improved outcomes through continued or consistent behaviour could be provided by gamification. This study aimed to identify gamification opportunities for digital patient journey solutions to increase patients' engagement and motivation for health-related behaviour during an arthroplasty journey.

Design

A secondary analysis.

Method

Semistructured interviews were performed among 20 elective primary total hip and knee arthroplasty patients in a single joint-replacement centre in Finland during autumn 2018. NVivo software was used for d

SUBMITTER: Jansson J 

PROVIDER: S-EPMC9190704 | biostudies-literature | 2022 Jul

REPOSITORIES: biostudies-literature