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Dataset Information

The influence of active video game play upon physical activity and screen-based activities in sedentary children.


ABSTRACT:

Background

Few children meet physical activity recommendations, partly due to the prevalence of screen-based sedentary activities. Active video game (AVG) play produces light to moderate physical activity. Yet, providing children access to AVG does not increase physical activity, possibly because children who play AVG may also tend towards sedentary screen-based activities. How multiple days of AVG play influences children's choice of other activities is not yet known.

Purpose

To examine how AVG influences children's physical activity, sedentary screen-based activities, and other alternative activities.

Methods

Sedentary children (N = 49) played AVG 3 times/week and sedentary video games (SVG) ad libitum for 6 weeks, followed by 4 weeks of ad libitum play of both AVG

SUBMITTER: Ufholz KE 

PROVIDER: S-EPMC9197033 | biostudies-literature | 2022

REPOSITORIES: biostudies-literature