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ABSTRACT: Background
Stroke is a leading cause of disability. It is difficult to devise an optimal rehabilitation plan once stroke survivors are back home. Conventional rehabilitative therapies are extensively used in patients with stroke to recover motor functioning and disability, but these are arduous and expensive. Virtual reality (VR) video games inspire patients to get involved in their therapeutic exercise routine in a fun way. VR in the form of games provides a fruitful, secure, and challenging learning environment for motor control and neural plasticity development in rehabilitation. The effects of upper limb sensorimotor functioning and balance are the main focus of this trial.Objective
The aim of this study is to compare the effects of VR training and routine physical ther
SUBMITTER: Anwar N
PROVIDER: S-EPMC9237768 | biostudies-literature | 2022 Jun
REPOSITORIES: biostudies-literature