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The effects of neonatal resuscitation gamification program using immersive virtual reality: A quasi-experimental study.


ABSTRACT:

Background

Clinical practice in neonatal intensive care units for nursing college students has been restricted due to the COVID-19 pandemic outbreak; thus, the gamification program has emerged as an alternative learning method. Consequently, there is a need to examine the effectiveness of such alternative learning methods to enhance the response to high-risk newborn emergencies.

Objectives

To examine the effects (neonatal resuscitation nursing knowledge, problem-solving and clinical reasoning ability, self-confidence in practical performance, degree of anxiety, and learning motivation) of a neonatal resuscitation gamification program using immersive virtual reality based on Keller's ARCS model.

Design

A non-randomized controlled simulation study with a pretest-posttes

SUBMITTER: Yang SY 

PROVIDER: S-EPMC9259066 | biostudies-literature | 2022 Jul

REPOSITORIES: biostudies-literature