Ontology highlight
ABSTRACT: Background
Clinical practice in neonatal intensive care units for nursing college students has been restricted due to the COVID-19 pandemic outbreak; thus, the gamification program has emerged as an alternative learning method. Consequently, there is a need to examine the effectiveness of such alternative learning methods to enhance the response to high-risk newborn emergencies.Objectives
To examine the effects (neonatal resuscitation nursing knowledge, problem-solving and clinical reasoning ability, self-confidence in practical performance, degree of anxiety, and learning motivation) of a neonatal resuscitation gamification program using immersive virtual reality based on Keller's ARCS model.Design
A non-randomized controlled simulation study with a pretest-posttes
SUBMITTER: Yang SY
PROVIDER: S-EPMC9259066 | biostudies-literature | 2022 Jul
REPOSITORIES: biostudies-literature