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Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial.


ABSTRACT: This study aimed to evaluate a newly developed gamification-based intervention of serious play training (SPT). A randomized controlled trial was conducted to assess the efficacy of the new intervention program in comparison with a widely adopted cognitive-behavioral training (CBT) program. Real-life work teams were recruited to enhance the ecological validity of outcome evaluation. The participants comprised 250 Chinese working adults (68% men; median age = 25 years, range: 18-40) who took part voluntarily. They were randomly assigned to the SPT, CBT, and waitlist conditions. For outcome evaluation, team effectiveness was the primary outcome, whereas coping flexibility was the secondary outcome. For explanation of outcome changes, group cohesion and discriminative thinking were tested as t

SUBMITTER: Cheng C 

PROVIDER: S-EPMC9357928 | biostudies-literature | 2022

REPOSITORIES: biostudies-literature