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Dataset Information

Digital competence as a protective factor against gaming addiction in children and adolescents: A cross-sectional study in Hong Kong.


ABSTRACT:

Background

Digital competence can help children and adolescents engage with technology for acquiring new knowledge and for broadening social contact and support, while reducing the risk of inappropriate media use. This study investigated the effects of digital competence on the risk of gaming addiction among children and adolescents. We explored whether students with good digital competence were protected from the adverse effects of media use and the risk of gaming addiction.

Methods

1956 students (690 primary and 1266 secondary) completed a digital competence assessment and a self-report questionnaire on their mental health status, use of digital devices, and experiences of cyberbullying. Multiple regression analyses with further mediation and moderation analyses were perfo

SUBMITTER: Tso WWY 

PROVIDER: S-EPMC9366955 | biostudies-literature | 2022 Mar

REPOSITORIES: biostudies-literature