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Dataset Information

ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews.


ABSTRACT:

Background

Exergames are playful technology-based exercise programs. They train physical and cognitive functions to preserve independence in older adults (OAs) with disabilities in daily activities and may reduce their risk of falling. This study gathered in-depth knowledge and understanding of three different user groups' experiences in and relevant needs, worries, preferences, and expectations of technology-based training, to develop an exergame training device for OAs.

Methods

We conducted a qualitative study using semi-structured focus group interviews of primary (OAs in geriatric or neurological rehabilitation) and secondary (health professionals) end users, as well as expert interviews of tertiary end users (health insurance experts or similar), exploring user perspect

SUBMITTER: Ringgenberg N 

PROVIDER: S-EPMC9382774 | biostudies-literature | 2022 Aug

REPOSITORIES: biostudies-literature