Short-term cognitive impacts of electronic gaming machines with and without a skill-based component: A comparative laboratory study.
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ABSTRACT: This study aimed to compare how consumers understand the role of skill and chance, experience cognitive distortions, and experience immersion based on use of either electronic gaming machines (EGMs) or skill gambling machines (SGMs; EGMs with a skill-based component). Participants (N = 246, M age = 34 years, 56.91% female) in a laboratory experiment were randomly assigned to play a real EGM or SGM without funds and self-reported measures including intention to gamble, understanding of the role of skill and chance, erroneous gambling beliefs, previous gambling and gaming, and problem gambling severity. Participants demonstrated different deficits in understanding of the role of skill vs. chance in determining outcomes following play. SGM players were more likely to
SUBMITTER: Gainsbury SM
PROVIDER: S-EPMC9462663 | biostudies-literature | 2022
REPOSITORIES: biostudies-literature
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