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Exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential


ABSTRACT: In a realistic steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) application like driving a car or controlling a quadrotor, observing the surrounding environment while simultaneously gazing at the stimulus is necessary. This kind of application inevitably could cause head movements and variation of the accompanying gaze fixation point, which might affect the SSVEP and BCI’s performance. However, few papers studied the effects of head movements and gaze fixation switch on SSVEP response, and the corresponding BCI performance. This study aimed to explore these effects by designing a new ball tracking paradigm in a virtual reality (VR) environment with two different moving tasks, i.e., the following and free moving tasks, and three moving patterns, pitch, yaw,

SUBMITTER: Duan J 

PROVIDER: S-EPMC9510612 | biostudies-literature | 2022 Jan

REPOSITORIES: biostudies-literature