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ABSTRACT: Objective
Extended reality technologies (e.g. virtual reality (VR), augmented reality (AR) and mixed reality (MR)) are gaining popularity in sports owing to their unique advantages. This study aims to analyse the progress of the application of extended reality technology in sports and reveal its cooperative features, research hotspots and development trends. Methods
We searched the literature in the Web of Science Core Collection (WoSCC) database within the period 2000 to 2021 and conducted a bibliometric analysis. The analysis methods included statistical, co-occurrence, hierarchical clustering and social network analyses. Results
A total of 340 articles were gathered. The literature related to its research showed an increasing trend over time. The paper collabo
SUBMITTER: Zhao J
PROVIDER: S-EPMC9551336 | biostudies-literature | 2022 Jan
REPOSITORIES: biostudies-literature