Unknown

Dataset Information

Virtual reality boxing: Gaze-contingent manipulation of stimulus properties using blur.


ABSTRACT: It has been reported that behavior of experts and novices in various sporting tasks is impervious to the introduction of blur. However, studies have used diverse methods of blurring the visual stimulus (i.e., dioptric blur and Gaussian blur), and tasks that did not always preserve the normal perception-action coupling. In the current study, we developed a novel experimental protocol to examine the effect of different levels of Gaussian blur on interception performance and eye gaze data using an immersive VR task. Importantly, this provided a realistic simulation of a real-world boxing scenario (e.g., the presence of a feint prior to the onset of different combinations of punches) in which expert combat athletes (n = 18) experienced a first-person, adaptive viewpoint of the visual en

SUBMITTER: Limballe A 

PROVIDER: S-EPMC9557204 | biostudies-literature | 2022

REPOSITORIES: biostudies-literature