Robust quasi-uniform surface meshing of neuronal morphology using line skeleton-based progressive convolution approximation.
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ABSTRACT: Creating high-quality polygonal meshes which represent the membrane surface of neurons for both visualization and numerical simulation purposes is an important yet nontrivial task, due to their irregular and complicated structures. In this paper, we develop a novel approach of constructing a watertight 3D mesh from the abstract point-and-diameter representation of the given neuronal morphology. The membrane shape of the neuron is reconstructed by progressively deforming an initial sphere with the guidance of the neuronal skeleton, which can be regarded as a digital sculpting process. To efficiently deform the surface, a local mapping is adopted to simulate the animation skinning. As a result, only the vertices within the region of influence (ROI) of the current skeletal position need to be
SUBMITTER: Zhu X
PROVIDER: S-EPMC9648403 | biostudies-literature | 2022
REPOSITORIES: biostudies-literature
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