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Dataset Information

A stabilizing factor?-Video gaming among elite athletes during the first lockdown of the COVID-19 pandemic.


ABSTRACT:

Objectives

Little is known about the extent of video gaming among elite athletes, specifically under stressful conditions like those induced by the current COVID-19 pandemic. The aim of this study was to evaluate the intensity and extent of video gaming in the context of the COVID-19 pandemic, during which the usual daily routine of many athletes was disrupted.

Methods

Overall, 203 elite athletes from Switzerland who participated in Olympic sports or in "International Olympic Committee"-approved disciplines were interviewed using an online questionnaire. They were questioned on their video game consumption during the first Swiss lockdown during the COVID-19 pandemic as well as on their athletic performance and economic circumstances. Additionally, mental and physical health

SUBMITTER: Breckwoldt T 

PROVIDER: S-EPMC9742546 | biostudies-literature | 2022

REPOSITORIES: biostudies-literature