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ABSTRACT: Background
Student training requires specific laboratories for vaccination practice, which are usually limited, and even professionals' continuing education regularly lacks proper care. Thus, new methodologies, concepts, and technologies, such as software-based simulations, are in highly demand.Objective
This work aims to develop a 3D virtual environment to support teaching activities in the vaccination room. The software-based simulation must contribute positively to teaching considering a variable set of scenarios.Methods
We applied the design science research method to guide the work. First, the concepts and opportunities were raised, which we used to build the simulation (ie, the proposed technological artifact). The development was assisted by a specialist, in
SUBMITTER: Domingueti D
PROVIDER: S-EPMC9758638 | biostudies-literature | 2022 Dec
REPOSITORIES: biostudies-literature