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Eleven game elements for female nonadaptive gamification courses.


ABSTRACT: Based on the HEXAD framework, this study examines the size of female gamification user types and explores universal game elements for developing nonadaptive courses. A HEXAD scale questionnaire completed from 309 female university students. Data analysis was completed using frequency measures and the one-way ANOVA test. The dominant user types and universal game elements related to content, learning activities, and assessment were identified. The study found that game elements of challenge, choice, collection, competition, customisation, guild, leader board, level, lottery, prize, and voting have the highest preference amongst female students according to their gamification user types. When designing courses for female students, designers must focus on the most preferred game elements to i

SUBMITTER: Alsofyani MM 

PROVIDER: S-EPMC9826861 | biostudies-literature | 2023 Jan

REPOSITORIES: biostudies-literature