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Dataset Information

The relationship between playing video games on mobile devices and well-being in a sample of Japanese adolescents and adults.


ABSTRACT:

Objectives

In this study, I have tested the following hypothesis: Playing a mobile game for an appropriate length of time results in a stronger sense of happiness (well-being) than not playing at all.

Methods

I used the questionnaires data from 5000 participants. Well-being was measured using the three following indicators: the Positive and Negative Affect Schedule, satisfaction with life scale, and four-dimensional happiness indicator. I constructed a mathematical model for determining individual well-being. The variable of game playtime was split into two parts, and the split points were selected as the most applicable using Akaike Information Criterion to search for the appropriate length of time spent playing the mobile game.

Results

The results showed that mobile

SUBMITTER: Yamaguchi S 

PROVIDER: S-EPMC9834791 | biostudies-literature | 2023

REPOSITORIES: biostudies-literature