Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students.
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ABSTRACT: Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded as a new technology with great potential. The game-based promotion of oral English has also become one of the research hotspots. This research carried out an empirical study on the subjective experiences and perceptions of using game-based second language learning to cultivate the oral English of Chinese college students. By using Unity 3D technology, "Digital Game-Virtual College" game software was developed for Chinese teenagers as the experimental carrier. Sixty-six freshmen majoring in review engineering at a university located in a fi
SUBMITTER: Xiao X
PROVIDER: S-EPMC9868754 | biostudies-literature | 2022
REPOSITORIES: biostudies-literature
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