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The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.


ABSTRACT: Narratives are pervasive in video games and have been found to increase physical activity in active video games. However, the effect of incorporating narrative elements has seldom been examined in fully immersive virtual reality games. We investigated the effect of narrative element incorporation (between-subject: narrative vs. no narrative) in active virtual reality and sedentary virtual reality games (within-subject) and examined between- and within-subject effects on physical activity behavior, game experience, and physical activity engagement. We randomized 36 sedentary college students to either the narrative or the non-narrative group. All participants played an active virtual reality and a sedentary virtual reality game in counter-balanced order. Before each game session, they eithe

SUBMITTER: Lu AS 

PROVIDER: S-EPMC9888740 | biostudies-literature | 2023 Jan

REPOSITORIES: biostudies-literature