Ontology highlight
ABSTRACT: Introduction
Traditionally, dental students learn the skills for dentist-patient interaction and communication via on-site contact with patients, when they start clinical training. However, preclinical students (who have not started clinical practice) have fewer chances to realize the context of dentist-patient interaction. It has remained unclear if a gamification approach via digital media, i.e., a computer role-playing game, can help to learn clinical communication skills. The intervention-based study investigates the effectiveness of the clinical dentist-patient communication (CDPC) game on students' motivation, beliefs, and self-efficacy to learn behavioral issues of clinical communication.Methods
Fifty-two dental students (Preclinical group) and 18 dental interns and
SUBMITTER: Lin CS
PROVIDER: S-EPMC9889244 | biostudies-literature | 2023 Feb
REPOSITORIES: biostudies-literature