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ABSTRACT: Introduction
Dual-task training may be relevant and efficient in the context of active aging. An issue in training programs lies in enhancing the adherence of participants. This can potentially be improved using games as support. We designed and developed a custom interactive exergame in this way. The objective of this pilot study was to explore the potential use of this exergame and the feasibility of our intervention, including the level of safety and adherence. The result's trends on cognitive and motor capacities, as well as on the level of motivation for physical activity, fear of falling, and quality of life of participants, were also explored.Methods
Older adults aged 65 years or older were recruited and realized 30 min of supervised training in groups of 4, 2-3 time
SUBMITTER: Gallou-Guyot M
PROVIDER: S-EPMC9932982 | biostudies-literature | 2023
REPOSITORIES: biostudies-literature