Ontology highlight
ABSTRACT: Background
Replacing sedentary behaviors during leisure time with active video gaming has been shown to be an enjoyable option for increasing physical activity. However, most off-the-shelf active video gaming controllers are not accessible or usable for individuals with mobility impairments. To address this requirement, a universal video game controller (called the GAIMplank) was designed and developed.Objective
This study aimed to assess the usability of the GAIMplank video game controller for playing PC video games among individuals with mobility impairments. Measures of enjoyment, perceived exertion, and qualitative data on the user experience were also examined.Methods
Adults (aged 18-75 years) with a mobility impairment were recruited to participate in a single
SUBMITTER: Malone LA
PROVIDER: S-EPMC9947916 | biostudies-literature | 2023 Jan
REPOSITORIES: biostudies-literature