Unknown

Dataset Information

Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study.


ABSTRACT:

Background

Replacing sedentary behaviors during leisure time with active video gaming has been shown to be an enjoyable option for increasing physical activity. However, most off-the-shelf active video gaming controllers are not accessible or usable for individuals with mobility impairments. To address this requirement, a universal video game controller (called the GAIMplank) was designed and developed.

Objective

This study aimed to assess the usability of the GAIMplank video game controller for playing PC video games among individuals with mobility impairments. Measures of enjoyment, perceived exertion, and qualitative data on the user experience were also examined.

Methods

Adults (aged 18-75 years) with a mobility impairment were recruited to participate in a single

SUBMITTER: Malone LA 

PROVIDER: S-EPMC9947916 | biostudies-literature | 2023 Jan

REPOSITORIES: biostudies-literature