VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments.
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ABSTRACT: VR sickness is a major concern for many users as VR continues its expansion towards widespread everyday use. VR sickness is thought to arise, at least in part, due to the user's intolerance of conflict between the visually simulated self-motion and actual physical movement. Many mitigation strategies involve consistently modifying the visual stimulus to reduce its impact on the user, but this individualized approach can have drawbacks in terms of complexity of implementation and non-uniformity of user experience. This study presents a novel alternative approach that involves training the user to better tolerate the adverse stimulus by tapping into natural adaptive perceptual mechanisms. In this study, we recruited users with limited VR experience that reported susceptibility to VR sickness
SUBMITTER: Adhanom I
PROVIDER: S-EPMC9979719 | biostudies-literature | 2022 May
REPOSITORIES: biostudies-literature
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