Attention and impulsivity assessment using virtual reality games.
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ABSTRACT: The assessment of cognitive functions is mainly based on standardized neuropsychological tests, widely used in various fields such as personnel recruitment, education, or health. This paper presents a virtual reality game that allows collecting continuous measurements of both the performance and behaviour of the subject in an immersive, controllable, and naturalistic experience. The application registers variables related to the user's eye movements through the use of virtual reality goggles, as well as variables of the game performance. We study how virtual reality can provide data to help predict scores on the Attention Control Scale Test and the Barratt Impulsiveness Scale. We design the application and test it with a pilot group. We build a random forest regressor model to predict the
SUBMITTER: Mendez-Encinas D
PROVIDER: S-EPMC10444747 | biostudies-literature | 2023 Aug
REPOSITORIES: biostudies-literature
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