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Dataset Information

An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator.


ABSTRACT: The potential impacts that video games might have on players' well-being are under increased scrutiny but poorly understood empirically. Although extensively studied, a level of understanding required to address concerns and advise policy is lacking, at least partly because much of this science has relied on artificial settings and limited self-report data. We describe a large and detailed dataset that addresses these issues by pairing video game play behaviors and events with in-game well-being and motivation reports. 11,080 players (from 39 countries) of the first person PC game PowerWash Simulator volunteered for a research version of the game that logged their play across 10 in-game behaviors and events (e.g. task completion) and 21 variables (e.g. current position), and responses to 6

SUBMITTER: Vuorre M 

PROVIDER: S-EPMC10499864 | biostudies-literature | 2023 Sep

REPOSITORIES: biostudies-literature