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ABSTRACT: Objectives
To determine the feasibility and acceptability of 'ACTing Minds', a novel single-player adventure video game based on acceptance and commitment therapy (ACT).Design
A single-arm, mixed-methods repeated measures feasibility study.Setting
Intervention and questionnaires were completed at home by participants. Semistructured interviews were also conducted at home via the Zoom platform.Participants
Thirty-six participants were recruited into the study, 29 completed all phases of the feasibility design. Eligibility criteria required participants to be over the age of 18 and self-reporting experiencing ongoing depression, anxiety or stress.Intervention
Participants completed a single session of the 'ACTing Minds' video game, lasting approximatel
SUBMITTER: Gordon TC
PROVIDER: S-EPMC10982759 | biostudies-literature | 2024 Mar
REPOSITORIES: biostudies-literature