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Dataset Information

Mixed-methods feasibility outcomes for a novel ACT-based video game 'ACTing Minds' to support mental health.


ABSTRACT:

Objectives

To determine the feasibility and acceptability of 'ACTing Minds', a novel single-player adventure video game based on acceptance and commitment therapy (ACT).

Design

A single-arm, mixed-methods repeated measures feasibility study.

Setting

Intervention and questionnaires were completed at home by participants. Semistructured interviews were also conducted at home via the Zoom platform.

Participants

Thirty-six participants were recruited into the study, 29 completed all phases of the feasibility design. Eligibility criteria required participants to be over the age of 18 and self-reporting experiencing ongoing depression, anxiety or stress.

Intervention

Participants completed a single session of the 'ACTing Minds' video game, lasting approximatel

SUBMITTER: Gordon TC 

PROVIDER: S-EPMC10982759 | biostudies-literature | 2024 Mar

REPOSITORIES: biostudies-literature