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ABSTRACT: Background
Students make many errors in visual programming. In order to learn from these, it is important that students regulate their emotions and view errors as learning opportunities.Aims
This study aimed to explore to what extent momentary emotions, specifically enjoyment, anxiety and boredom, as well as the error learning orientation of students, interacted during a 1-day course on visual programming in an out-of-school learning environment.Samples
The sample consisted of 269 lower secondary school students (grades 7-9).Methods
The data were collected in an intervention study, with questionnaires applied directly before and after the course, and with four measurements of state emotions during the course.Results
The results showed that error lear
SUBMITTER: Schmid R
PROVIDER: S-EPMC11802965 | biostudies-literature | 2025 Mar
REPOSITORIES: biostudies-literature