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The Transfer of In-Game Behaviors and Emotions to Real-World Experiences in Game World.


ABSTRACT: This study investigates the complex interaction between in-game behaviors, post-game emotional expressions, and Game Transfer Phenomena (GTP) among MOBA players. A multidimensional framework is adopted to examine how gaming experiences shape real-world cognition, perception, and behavior through the integration of objective behavioral metrics and affective computing-based emotion recognition. The results indicate that in-game Deaths are negatively associated with altered sensory perceptions-specifically Altered Visual and Auditory Perceptions (AVP and AAP)-suggesting that performance failures may disrupt immersive engagement. In contrast, Assists, as indicators of team-based collaboration, are positively associated with Automatic Mental Processes (AMP), highlighting the cognitive impact of

SUBMITTER: Diao Z 

PROVIDER: S-EPMC12466803 | biostudies-literature | 2025 Sep

REPOSITORIES: biostudies-literature

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